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CW
2005
IEEE
15 years 6 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
LREC
2010
219views Education» more  LREC 2010»
15 years 6 months ago
The GIVE-2 Corpus of Giving Instructions in Virtual Environments
We present the GIVE-2 Corpus, a new corpus of human instruction giving. The corpus was collected by asking one person in each pair of subjects to guide the other person towards co...
Andrew Gargett, Konstantina Garoufi, Alexander Kol...
IADIS
2004
15 years 5 months ago
Learning with Technology: The Way we Think in the Digital ERA
Operating modern digital environments, as computer software and digital instruments require users to master a large variety of cognitive, motor, sociological, and emotional skills...
Yoram Eshet
TITB
2008
152views more  TITB 2008»
15 years 4 months ago
Region of Interest and Multiresolution for Volume Rendering
Medical image interpretation is facing an important challenge resulting from the continuously increasing amount of imaging data. Innovations in medical image visualization are nece...
Sébastien Piccand, Rita Noumeir, Eric Paque...
CMPB
2004
132views more  CMPB 2004»
15 years 4 months ago
Design and implementation of software for assembly and browsing of 3D brain atlases
: Visualization software for three dimensional digital brain atlases present many challenges in design and implementation. These challenges include the design of an effective human...
Carl Gustafson, Oleh J. Tretiak, Louise Bertrand, ...