In this paper we discuss the construction of an automated information system for a collection of visual reproductions of art objects. Special attention is payed to the economical a...
F. J. M. Bosman, Peter Bruza, Theo P. van der Weid...
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information assists agents in choosing appropriate places to place...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
This paper proposes a method by which 5WlH (who, when, where, what, why, how, and predicate) information is used to classify and navigate Japaneselanguage texts. 5WlH information,...
This paper analyzes the effects of the application of visual adaptation mechanisms on snapshot-based guidance methods. The guidance principle of the visual homing is proven to be a...
This paper proposes a statistical, non-feature based, attention mechanism for a mobile robot, termed Information Sampling. The selected data may be a single pixel or a number scat...