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RT
2005
Springer
16 years 3 hour ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
DATE
2004
IEEE
122views Hardware» more  DATE 2004»
15 years 10 months ago
Phase Coupled Code Generation for DSPs Using a Genetic Algorithm
The growing use of digital signal processors (DSPs) in embedded systems necessitates the use of optimizing compilers supporting special hardware features. Due to the irregular arc...
Markus Lorenz, Peter Marwedel
RT
2000
Springer
15 years 10 months ago
Soft Shadow Maps for Linear Lights
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly contribute to the realism of a scene. In ...
Wolfgang Heidrich, Stefan Brabec, Hans-Peter Seide...
IEEECIT
2010
IEEE
15 years 5 months ago
Parallel Best Neighborhood Matching Algorithm Implementation on GPU Platform
—Error concealment restores the visual integrity of image content that has been damaged due to a bad network transmission. Best neighborhood matching (BNM) is an effective image ...
Guangyong Zhang, Liqiang He, Yanyan Zhang
CVPR
2004
IEEE
16 years 8 months ago
Detecting and Reading Text in Natural Scenes
This paper gives an algorithm for detecting and reading text in natural images. The algorithm is intended for use by blind and visually impaired subjects walking through city scen...
Xiangrong Chen, Alan L. Yuille