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NPAR
2006
ACM
15 years 4 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
SIGITE
2005
ACM
15 years 3 months ago
Teaching 2D arrays using real-time video filters
Educators have long been trying to spice things up in their introductory programming courses. Traditionally, twodimensional arrays have been taught non-graphically using contrived...
Jeffrey W. Chastine, Jon A. Preston
103
Voted
AVSS
2007
IEEE
14 years 10 months ago
A particle filter based fusion framework for video-radio tracking in smart spaces
One of the main issues for Ambient Intelligence (AmI) systems is to continuously localize the user and to detect his/her identity in order to provide dedicated services. A video-r...
Alessio Dore, Andrea F. Cattoni, Carlo S. Regazzon...
84
Voted
IJCV
2007
178views more  IJCV 2007»
14 years 10 months ago
Stereo for Image-Based Rendering using Image Over-Segmentation
In this paper, we propose a stereo method specifically designed for image-based rendering. For effective image-based rendering, the interpolated views need only be visually plaus...
C. Lawrence Zitnick, Sing Bing Kang
92
Voted
DPHOTO
2009
154views Hardware» more  DPHOTO 2009»
14 years 8 months ago
Optimal color filter array design: quantitative conditions and an efficient search procedure
Most digital cameras employ a spatial subsampling process, implemented as a color filter array (CFA), to capture color images. The choice of CFA patterns has a great impact on the...
Yue M. Lu, Martin Vetterli