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CGI
2004
IEEE
15 years 1 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CORR
2010
Springer
224views Education» more  CORR 2010»
14 years 9 months ago
A Cluster Based Replication Architecture for Load Balancing in Peer-to-Peer Content Distribution
In P2P systems, large volumes of data are declustered naturally across a large number of peers. But it is very difficult to control the initial data distribution because every use...
S. Ayyasamy, S. N. Sivanandam
166
Voted
ICDE
2009
IEEE
114views Database» more  ICDE 2009»
15 years 11 months ago
On Efficient Query Processing of Stream Counts on the Cell Processor
In recent years, the sketch-based technique has been presented as an effective method for counting stream items on processors with limited storage and processing capabilities, such...
Dina Thomas, Rajesh Bordawekar, Charu C. Aggarwal,...
CC
1998
Springer
111views System Software» more  CC 1998»
14 years 9 months ago
Live Range Splitting in a Graph Coloring Register Allocator
Graph coloring is the dominant paradigm for global register allocation [8, 7, 4]. Coloring allocators use an interference graph, Z, to model conflicts that prevent two values from ...
Keith D. Cooper, L. Taylor Simpson
NN
2007
Springer
162views Neural Networks» more  NN 2007»
14 years 9 months ago
Learning grammatical structure with Echo State Networks
Echo State Networks (ESNs) have been shown to be effective for a number of tasks, including motor control, dynamic time series prediction, and memorizing musical sequences. Howeve...
Matthew H. Tong, Adam D. Bickett, Eric M. Christia...