The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
ct 9 A new discrete-velocity method for the numerical solution of large eddy simulation (LES) is presented based on relax10 ation type formulation. The discrete-velocity equations ...
Educational games may improve learning by taking advantage of the new knowledge and skills of today's students obtained from extensive use of interactive games. This paper des...
Tor Ivar Eikaas, Bjarne A. Foss, Ole K. Solbj&osla...
—In this study, combustion in a 5kW porous burner is simulated. The two dimensional Navier-Stokes, the energy and the chemical species transport equations are solved and a multis...