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AAAI
2008
15 years 8 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
167
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VMV
2003
186views Visualization» more  VMV 2003»
15 years 7 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
AMC
2006
120views more  AMC 2006»
15 years 6 months ago
Discrete-velocity relaxation methods for large eddy simulation
ct 9 A new discrete-velocity method for the numerical solution of large eddy simulation (LES) is presented based on relax10 ation type formulation. The discrete-velocity equations ...
Mapundi K. Banda, Mohammed Seaïd, Ioan Teleag...
169
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IJOE
2006
76views more  IJOE 2006»
15 years 6 months ago
Game-based dynamic simulations supporting technical education and training
Educational games may improve learning by taking advantage of the new knowledge and skills of today's students obtained from extensive use of interactive games. This paper des...
Tor Ivar Eikaas, Bjarne A. Foss, Ole K. Solbj&osla...
160
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ENGL
2007
71views more  ENGL 2007»
15 years 6 months ago
Two-dimensional Numerical Simulation of Combustion and Heat Transfer in Porous Burners
—In this study, combustion in a 5kW porous burner is simulated. The two dimensional Navier-Stokes, the energy and the chemical species transport equations are solved and a multis...
Meisam Farzaneh, Reza Ebrahimi, Mehrzad Shams, Moh...