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VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
14 years 11 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
PADS
2003
ACM
15 years 6 months ago
HLA-based Adaptive Distributed Simulation of Wireless Mobile Systems
Wireless networks’ models differ from wired ones at least in the innovative dynamic effects of host-mobility and open-broadcast nature of the wireless medium. Topology changes d...
Luciano Bononi, Gabriele D'Angelo, Lorenzo Donatie...
CGA
1998
15 years 1 months ago
Composite Lighting Simulations with Lighting Networks
A whole variety of different techniques for simulating global illumination in virtual environments have been developed over recent years. Each technique, including Radiosity, Mont...
Philipp Slusallek, Marc Stamminger, Wolfgang Heidr...
AAAI
2010
15 years 2 months ago
Planning in Dynamic Environments: Extending HTNs with Nonlinear Continuous Effects
Planning in dynamic continuous environments requires reasoning about nonlinear continuous effects, which previous Hierarchical Task Network (HTN) planners do not support. In this ...
Matthew Molineaux, Matthew Klenk, David W. Aha
CHI
2007
ACM
16 years 1 months ago
iPod distraction: effects of portable music-player use on driver performance
Portable music players such as Apple's iPod have become ubiquitous in many environments, but one environment in particular has elicited new safety concerns and challenges -in...
Dario D. Salvucci, Daniel Markley, Mark Zuber, Dun...