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DSRT
2004
IEEE
15 years 1 months ago
HLA-Based Distributed Simulation Cloning
Distributed simulation cloning technology is designed to analyze alternative scenarios of a distributed simulation concurrently within the same execution session. The goal is to o...
Dan Chen, Stephen John Turner, Boon-Ping Gan, Went...
DAGM
2006
Springer
15 years 1 months ago
Classifying Event-Related Desynchronization in EEG, ECoG and MEG Signals
We present the results from three motor-imagery-based Brain-Computer Interface experiments. Brain signals were recorded from 8 untrained subjects using EEG, 4 using ECoG and 10 us...
N. Jeremy Hill, Thomas Navin Lal, Michael Schr&oum...
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EDUTAINMENT
2006
Springer
15 years 1 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...
NGC
2000
Springer
109views Communications» more  NGC 2000»
15 years 1 months ago
Router level filtering for receiver interest delivery
Delivering data to on-line game participants requires the game data to be "customized" in real-time to each participant's characteristics. Using multicast in such a...
Manuel M. Oliveira, Jon Crowcroft, Christophe Diot
CASES
2008
ACM
15 years 4 days ago
Execution context optimization for disk energy
Power, energy, and thermal concerns have constrained embedded systems designs. Computing capability and storage density have increased dramatically, enabling the emergence of hand...
Jerry Hom, Ulrich Kremer