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GRAPHICSINTERFACE
2011
14 years 1 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
63
Voted
CHI
2009
ACM
15 years 4 months ago
Gaze-controlled driving
We investigate if the gaze (point of regard) can control a remote vehicle driving on a racing track. Five different input devices (on-screen buttons, mousepointing low-cost webcam...
Martin Tall, Alexandre Alapetite, Javier San Agust...
IJMMS
2011
104views more  IJMMS 2011»
14 years 4 months ago
Revisiting path steering for 3D manipulation tasks
The law of path steering, as proposed by Accot and Zhai, describes a quantitative relationship between human temporal performance and the path’s spatial characteristics. The ste...
Lei Liu, Jean-Bernard Martens, Robert van Liere
JUCS
2008
134views more  JUCS 2008»
14 years 9 months ago
Gaze-based Interaction for Virtual Environments
Abstract We present an alternative interface that allows users to perceive new sensations in virtual environments. Gaze-based interaction in virtual environments creates the feelin...
Jorge Jimenez, Diego Gutierrez, Pedro Latorre
VISUALIZATION
1999
IEEE
15 years 1 months ago
Multi-Projector Displays Using Camera-Based Registration
Conventional projector-based display systems are typically designed around precise and regular configurations of projectors and display surfaces. While this results in rendering s...
Ramesh Raskar, Michael S. Brown, Ruigang Yang, Wei...