Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
We consider the problem of maintaining a binary search tree (BST) that minimizes the average access cost needed to satisfy randomly generated requests. We analyze scenarios in whi...
This paper proposes an effective method for converting any fast DCT algorithm into an approximate multiplierless version. Basically it approximates any constant in the original tr...
This paper presents a method of parameterization for online freehand drawing objects based on a piecewise cubic Bezier curve approximation. The target is to represent sketches in a...
We study the common problem of approximating a target matrix with a matrix of lower rank. We provide a simple and efficient (EM) algorithm for solving weighted low-rank approximat...