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» Efficient Generation of Object Hierarchies from 3D Scenes
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CGF
2008
182views more  CGF 2008»
14 years 10 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
CVPR
2000
IEEE
15 years 2 months ago
Perceptual Grouping and Segmentation by Stochastic Clustering
We use cluster analysis as a unifying principle for problems from low, middle and high level vision. The clustering problem is viewed as graph partitioning, where nodes represent ...
Yoram Gdalyahu, Noam Shental, Daphna Weinshall
ICML
2009
IEEE
15 years 10 months ago
Convolutional deep belief networks for scalable unsupervised learning of hierarchical representations
There has been much interest in unsupervised learning of hierarchical generative models such as deep belief networks. Scaling such models to full-sized, high-dimensional images re...
Honglak Lee, Roger Grosse, Rajesh Ranganath, Andre...
VISUALIZATION
2002
IEEE
15 years 2 months ago
QuadTIN: Quadtree based Triangulated Irregular Networks
Interactive visualization of large digital elevation models is of continuing interest in scientific visualization, GIS, and virtual reality applications. Taking advantage of the r...
Renato Pajarola, Marc Antonijuan, Roberto Lario
CVPR
2009
IEEE
15 years 7 months ago
Visual loop closing using multi-resolution SIFT grids in metric-topological SLAM
We present an image-based Simultaneous Localization and Mapping (SLAM) framework with online, appearanceonly loop closing. We adopt a layered approach with metric maps over small ...
Vivek Pradeep, Gérard G. Medioni, James Wei...