Quad-morphing is a new technique used for generating quadrilaterals from an existing triangle mesh. Beginning with an initial triangulation, triangles are systematically transform...
Steven J. Owen, Matthew L. Staten, Scott A. Canann...
We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the connectivity between triangles in a mesh and decom...
Christian Lauterbach, Sung-Eui Yoon, Ming Tang, Di...
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
This paper presents an efficient algorithm for generating adaptive triangular meshes from dense range images. The proposed technique consists of two stages. First, a quadrilateral...
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...