We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
The use of point sets instead of meshes became more popular during the last years. We present a new method for anisotropic fairing of a point sampled surface using an anisotropic ...
Visual tracking is one of the key tasks in computer vision. The particle filter algorithm has been extensively used to tackle this problem due to its flexibility. However the conv...
Chunhua Shen, Michael J. Brooks, Anton van den Hen...
For compression of 3-D dynamic meshes, the novel framework of so-called frame-based animated mesh compression (FAMC) has been introduced recently. In this context, we propose an e...
Robustly tracking moving objects in video sequences is one of the key problems in computer vision. In this paper we introduce a computationally efficient nonlinear kernel learning...
Chunhua Shen, Anton van den Hengel, Michael J. Bro...