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CGF
2010
189views more  CGF 2010»
14 years 11 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
90
Voted
SIGGRAPH
1994
ACM
15 years 3 months ago
Multiresolution painting and compositing
We describe a representation for multiresolution images--images that have different resolutions in different places--and methods for creating such images using painting and compos...
Deborah Berman, Jason T. Bartell, David Salesin
PG
1999
IEEE
15 years 3 months ago
Modeling and Rendering Methods of Clouds
Recently, simulation of natural phenomena, such as water, smokes, fire, clouds, have been attempted in computer graphics. Clouds play an important role when generating images of o...
Tomoyuki Nishita, Yoshinori Dobashi
ICIP
2005
IEEE
16 years 1 months ago
Presegmentation of high-resolution satellite images with a multifractal reconstruction scheme based on an entropy criterium
The last generation of satellites leads to the very high-resolution images which offer a high quality of detailed information about the Earth's surface. However, the exploita...
Antonio Turiel, Hussein M. Yahia, Jacopo Grazzini
VIS
2004
IEEE
186views Visualization» more  VIS 2004»
16 years 25 days ago
Hardware-Accelerated Adaptive EWA Volume Splatting
We present a hardware-accelerated adaptive EWA volume splatting algorithm. EWA splatting combines a Gaussian reconstruction kernel with a low-pass image filter for high image qual...
Wei Chen, Liu Ren, Matthias Zwicker, Hanspeter Pfi...