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DIGRA
2005
Springer
15 years 9 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
105
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VLSISP
2002
114views more  VLSISP 2002»
15 years 3 months ago
Image processing using cellular neural networks based on multi-valued and universal binary neurons
Multi-valued and universal binary neurons (MVN and UBN) are the neural processing elements with the complex-valued weights and high functionality. It is possible to implement an a...
Igor N. Aizenberg, Constantine Butakoff
116
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CEC
2007
IEEE
15 years 7 months ago
Double-deck elevator systems using Genetic Network Programming with reinforcement learning
Abstract-- In order to increase the transportation capability of elevator group systems in high-rise buildings without adding elevator installation space, double-deck elevator syst...
Jin Zhou, Lu Yu, Shingo Mabu, Kotaro Hirasawa, Jin...
ARTCOM
2009
IEEE
15 years 10 months ago
Image Segmentation - A Survey of Soft Computing Approaches
—Soft Computing is an emerging field that consists of complementary elements of fuzzy logic, neural computing and evolutionary computation. Soft computing techniques have found w...
N. Senthilkumaran, R. Rajesh
162
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ESANN
2004
15 years 5 months ago
Online policy adaptation for ensemble classifiers
Ensemble algorithms can improve the performance of a given learning algorithm through the combination of multiple base classifiers into an ensemble. In this paper, the idea of usin...
Christos Dimitrakakis, Samy Bengio