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SBRN
2002
IEEE
15 years 2 months ago
Neural Connect 4 - A Connectionist Approach to the Game
This article presents the system “Neural Connect 4”, a program that plays the game Connect Four. This system employs the multilayer perceptron architecture which is learning t...
Marvin Oliver Schneider, João Luís G...
NN
1998
Springer
14 years 9 months ago
Statistical estimation of the number of hidden units for feedforward neural networks
The number of required hidden units is statistically estimated for feedforward neural networks that are constructed by adding hidden units one by one. The output error decreases w...
Osamu Fujita
GECCO
2004
Springer
155views Optimization» more  GECCO 2004»
15 years 3 months ago
Genetic Network Programming with Reinforcement Learning and Its Performance Evaluation
A new graph-based evolutionary algorithm named “Genetic Network Programming, GNP” has been proposed. GNP represents its solutions as directed graph structures, which can improv...
Shingo Mabu, Kotaro Hirasawa, Jinglu Hu
NN
2007
Springer
112views Neural Networks» more  NN 2007»
14 years 9 months ago
An augmented CRTRL for complex-valued recurrent neural networks
Real world processes with an “intensity” and “direction” component can be made complex by convenience of representation (vector fields, radar, sonar), and their processin...
Su Lee Goh, Danilo P. Mandic
ICANN
2010
Springer
14 years 11 months ago
Empirical Analysis of the Divergence of Gibbs Sampling Based Learning Algorithms for Restricted Boltzmann Machines
Abstract. Learning algorithms relying on Gibbs sampling based stochastic approximations of the log-likelihood gradient have become a common way to train Restricted Boltzmann Machin...
Asja Fischer, Christian Igel