Current object-oriented development practice is centered around application frameworks. In this paper, we argue that this approach is misleading, as it distracts from the ultimate...
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
We present a case study on the design of a heterogeneous architecture for MPEG-2 video decoding. The primary objective of the case study is the validation of the SPADE methodology...
Pieter van der Wolf, Paul Lieverse, Mudit Goel, Da...
Recently, "epitomes" were introduced as patch-based probability models that are learned by compiling together a large number of examples of patches from input images. In...