Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
—The adaptive Volterra filter has been successfully applied in nonlinear acoustic echo cancellation (AEC) systems and nonlinear line echo cancellation systems, but its applicatio...
Dayong Zhou, Yunhua Wang, Victor E. DeBrunner, Lin...
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Although distributed object computing has developed rapidly over the past decade, and is now becoming commercially important, there remain key application areas inadequately suppo...