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» Efficient Multidimensional Sampling
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86
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CGF
2005
159views more  CGF 2005»
14 years 9 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
79
Voted
CGF
2005
111views more  CGF 2005»
14 years 9 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
80
Voted
JMM2
2007
157views more  JMM2 2007»
14 years 9 months ago
Sub-band Implementation of Adaptive Nonlinear Filter for Adaptive Nonlinear Echo Cancellation
—The adaptive Volterra filter has been successfully applied in nonlinear acoustic echo cancellation (AEC) systems and nonlinear line echo cancellation systems, but its applicatio...
Dayong Zhou, Yunhua Wang, Victor E. DeBrunner, Lin...
VC
2008
143views more  VC 2008»
14 years 9 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
COMCOM
1998
132views more  COMCOM 1998»
14 years 9 months ago
A distributed object platform infrastructure for multimedia applications
Although distributed object computing has developed rapidly over the past decade, and is now becoming commercially important, there remain key application areas inadequately suppo...
Geoff Coulson, Michael Clarke