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TOG
2002
118views more  TOG 2002»
14 years 9 months ago
Frequency space environment map rendering
We present a new method for real-time rendering of objects with complex isotropic BRDFs under distant natural illumination, as specified by an environment map. Our approach is bas...
Ravi Ramamoorthi, Pat Hanrahan
TOG
2002
160views more  TOG 2002»
14 years 9 months ago
Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments
We present a new, real-time method for rendering diffuse and glossy objects in low-frequency lighting environments that captures soft shadows, interreflections, and caustics. As a...
Peter-Pike J. Sloan, Jan Kautz, John Snyder
PAMI
2007
186views more  PAMI 2007»
14 years 9 months ago
The Medial Scaffold of 3D Unorganized Point Clouds
—We introduce the notion of the medial scaffold, a hierarchical organization of the medial axis of a 3D shape in the form of a graph constructed from special medial curves connec...
Frederic F. Leymarie, Benjamin B. Kimia
73
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TVCG
2008
169views more  TVCG 2008»
14 years 9 months ago
Adaptive Geometry Image
We present a novel postprocessing utility called adaptive geometry image (AGIM) for global parameterization techniques that can embed a 3D surface onto a rectangular1 domain. This ...
Chih-Yuan Yao, Tong-Yee Lee
ICASSP
2010
IEEE
14 years 8 months ago
Human detection in images via L1-norm Minimization Learning
In recent years, sparse representation originating from signal compressed sensing theory has attracted increasing interest in computer vision research community. However, to our b...
Ran Xu, Baochang Zhang, Qixiang Ye, Jianbin Jiao