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» Efficient Multiplication of Polynomials on Graphics Hardware
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SIGGRAPH
1997
ACM
15 years 5 months ago
Rendering with coherent layers
For decades, animated cartoons and movie special effects have factored the rendering of a scene into layers that are updated independently and composed in the final display. We ap...
Jed Lengyel, John Snyder
DATE
1998
IEEE
108views Hardware» more  DATE 1998»
15 years 5 months ago
Stream Communication between Real-Time Tasks in a High-Performance Multiprocessor
The demands in terms of processing performance, communication bandwidth and real-time throughput of many multimedia applications are much higher than today's processing archi...
Jeroen A. J. Leijten, Jef L. van Meerbergen, Adwin...
CGVR
2006
15 years 2 months ago
Interpolation-Friendly Soft Shadow Maps
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation propert...
Orion Sky Lawlor
ASAP
2009
IEEE
119views Hardware» more  ASAP 2009»
15 years 4 months ago
A Low Power High Performance Radix-4 Approximate Squaring Circuit
An implementation of a radix-4 approximate squaring circuit is described employing a new operand dual recoding technique. Approximate squaring circuits have numerous applications ...
Satyendra R. Datla, Mitchell A. Thornton, David W....
VIS
2003
IEEE
169views Visualization» more  VIS 2003»
16 years 2 months ago
Gaussian Transfer Functions for Multi-Field Volume Visualization
Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is the conversion between data values and observable q...
Aaron E. Lefohn, Charles D. Hansen, Emil Praun, Jo...