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EUROPAR
2010
Springer
14 years 10 months ago
Multi-GPU and Multi-CPU Parallelization for Interactive Physics Simulations
Today, it is possible to associate multiple CPUs and multiple GPUs in a single shared memory architecture. Using these resources efficiently in a seamless way is a challenging issu...
Everton Hermann, Bruno Raffin, François Fau...
IEEEPACT
1998
IEEE
15 years 2 months ago
A New Heuristic for Scheduling Parallel Programs on Multiprocessor
In this paper, we present an efficient algorithm, called CASS-II, for task clustering without task duplication. Unlike the DSC algorithm, which is empirically the best known algor...
Jing-Chiou Liou, Michael A. Palis
CG
2008
Springer
14 years 10 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
CIS
2006
Springer
15 years 1 months ago
A New Parallel Multiplier for Type II Optimal Normal Basis
In hardware implementation for the finite field, the use of normal basis has several advantages, especially the optimal normal basis is the most efficient to hardware implementati...
Chang Han Kim, Yongtae Kim, Sung Yeon Ji, IlWhan P...
CVPR
2010
IEEE
15 years 6 months ago
Parallel and Distributed Graph Cuts by Dual Decomposition
Graph cuts methods are at the core of many state-of-theart algorithms in computer vision due to their efficiency in computing globally optimal solutions. In this paper, we solve t...
Petter Strandmark, Fredrik Kahl