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TEC
2002
119views more  TEC 2002»
14 years 9 months ago
Graph-based evolutionary design of arithmetic circuits
Abstract--In this paper, we present an efficient graph-based evolutionary optimization technique called evolutionary graph generation (EGG) and the proposed approach is applied to ...
Dingjun Chen, Takafumi Aoki, Naofumi Homma, Toshik...
TOG
2002
148views more  TOG 2002»
14 years 9 months ago
Pointshop 3D: an interactive system for point-based surface editing
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety o...
Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus...
TVLSI
2002
100views more  TVLSI 2002»
14 years 9 months ago
Architectural strategies for low-power VLSI turbo decoders
Abstract--The use of "turbo codes" has been proposed for several applications, including the development of wireless systems, where highly reliable transmission is requir...
Guido Masera, M. Mazza, Gianluca Piccinini, F. Vig...
BMVC
2010
14 years 8 months ago
Live Feature Clustering in Video Using Appearance and 3D Geometry
We present a method for live grouping of feature points into persistent 3D clusters as a single camera browses a static scene, with no additional assumptions, training or infrastr...
Adrien Angeli, Andrew Davison
EGH
2010
Springer
14 years 7 months ago
Hardware implementation of micropolygon rasterization with motion and defocus blur
Current GPUs rasterize micropolygons (polygons approximately one pixel in size) inefficiently. Additionally, they do not natively support triangle rasterization with jittered samp...
J. S. Brunhaver, Kayvon Fatahalian, Pat Hanrahan