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» Efficient Resource Management for Game Server Hosting
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ICPADS
2006
IEEE
15 years 5 months ago
A Distributed Algorithm for Sharing Web Cache Disk Capacity
A decentralized game theoretic framework applied to Web caching is discussed. The interaction of multiple clients with a caching server is modeled as a non-cooperative game, in wh...
George Alyfantis, Stathes Hadjiefthymiades, Lazaro...
NAS
2007
IEEE
15 years 6 months ago
Performance Evaluation of A Load Self-Balancing Method for Heterogeneous Metadata Server Cluster Using Trace-Driven and Syntheti
In cluster-based storage systems, the metadata server cluster must be able to adaptively distribute responsibility for metadata to maintain high system performance and long-term l...
Bin Cai, Changsheng Xie, Guangxi Zhu
FUNGAMES
2010
15 years 23 days ago
ajME: making game engines autonomic
Autonomic Computing is now showing its value as a solution to the increased complexities of maintaining computer systems and has been applied to many different fields. In this pap...
Pedro Martins, Julie A. McCann
SIGCOMM
2010
ACM
14 years 12 months ago
Topology-aware resource allocation for data-intensive workloads
This paper proposes an architecture for optimized resource allocation in Infrastructure-as-a-Service (IaaS)-based cloud systems. Current IaaS systems are usually unaware of the ho...
Gunho Lee, Niraj Tolia, Parthasarathy Ranganathan,...
FGCS
2008
147views more  FGCS 2008»
14 years 11 months ago
QoS-based dissemination of content in Grids
This paper proposes a bio-inspired approach tailored to the construction of a Grid information system in which content, specifically metadata descriptors that specify the characte...
Agostino Forestiero, Carlo Mastroianni, Giandomeni...