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» Efficient Simplification of Point-Sampled Surfaces
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SIGGRAPH
1996
ACM
15 years 1 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
FOCM
2008
100views more  FOCM 2008»
14 years 9 months ago
Meshfree Thinning of 3D Point Clouds
An efficient data reduction scheme for the simplification of a surface given by a large set X of 3D point-samples is proposed. The data reduction relies on a recursive point remov...
Nira Dyn, Armin Iske, Holger Wendland
WSCG
2004
149views more  WSCG 2004»
14 years 11 months ago
Shape-Preserving Parametrization of Genus 0 Surfaces
The parametrization of 3-d meshes can be used in many fields of computer graphics. Mesh-texturing, mesh-retriangulation or 3-d morphing are only few applications for which a mesh ...
Hermann Birkholz
87
Voted
WSCG
2003
164views more  WSCG 2003»
14 years 11 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
VISUALIZATION
1998
IEEE
15 years 1 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe