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AIIDE
2008
15 years 2 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
SIGMETRICS
1995
ACM
144views Hardware» more  SIGMETRICS 1995»
15 years 3 months ago
On Characterizing Bandwidth Requirements of Parallel Applications
Synthesizing architectural requirements from an application viewpoint can help in making important architectural design decisions towards building large scale parallel machines. I...
Anand Sivasubramaniam, Aman Singla, Umakishore Ram...
MOBIHOC
2002
ACM
15 years 11 months ago
Minimum energy paths for reliable communication in multi-hop wireless networks
Current algorithms for minimum-energy routing in wireless networks typically select minimum-cost multi-hop paths. In scenarios where the transmission power is fixed, each link has...
Suman Banerjee, Archan Misra
VLSID
2007
IEEE
210views VLSI» more  VLSID 2007»
16 years 4 days ago
Dynamically Optimizing FPGA Applications by Monitoring Temperature and Workloads
In the past, Field Programmable Gate Array (FPGA) circuits only contained a limited amount of logic and operated at a low frequency. Few applications running on FPGAs consumed exc...
Phillip H. Jones, Young H. Cho, John W. Lockwood
VLDB
1998
ACM
180views Database» more  VLDB 1998»
15 years 4 months ago
Active Storage for Large-Scale Data Mining and Multimedia
The increasing performance and decreasing cost of processors and memory are causing system intelligence to move into peripherals from the CPU. Storage system designers are using t...
Erik Riedel, Garth A. Gibson, Christos Faloutsos