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» Efficient Surface Reconstruction from Range Curves
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SCA
2007
14 years 12 months ago
Cubic shells
Hinge-based bending models are widely used in the physically-based animation of cloth, thin plates and shells. We propose a hinge-based model that is simpler to implement, more ef...
Akash Garg, Eitan Grinspun, Max Wardetzky, Denis Z...
CVPR
1999
IEEE
15 years 11 months ago
Integrating Shape from Shading and Range Data Using Neural Networks
This paper presents a framework for integrating multiple sensory data, sparse range data and dense depth maps from shape from shading in order to improve the 3D reconstruction of ...
Mostafa G.-H. Mostafa, Sameh M. Yamany, Aly A. Far...
JMIV
2000
125views more  JMIV 2000»
14 years 9 months ago
Recognizing 3D Objects Using Tactile Sensing and Curve Invariants
A general paradigm for recognizing 3D objects is offered, and applied to some geometric primitives (spheres, cylinders, cones, and tori). The assumption is that a curve on the surf...
Daniel Keren, Ehud Rivlin, Ilan Shimshoni, Isaac W...
CVPR
2010
IEEE
15 years 5 months ago
Discrete minimum ratio curves and surfaces
Graph cuts have proven useful for image segmentation and for volumetric reconstruction in multiple view stereo. However, solutions are biased: the cost function tends to favour ei...
Fred Nicolls, Phil Torr
TOG
2002
208views more  TOG 2002»
14 years 9 months ago
Articulated body deformation from range scan data
This paper presents an example-based method for calculating skeleton-driven body deformations. Our example data consists of range scans of a human body in a variety of poses. Usin...
Brett Allen, Brian Curless, Zoran Popovic