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» Efficient Texture Representation Using Multi-scale Regions
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ICIP
2003
IEEE
16 years 1 months ago
Approximation and compression of piecewise smooth images using a wavelet/wedgelet geometric model
Inherent to photograph-like images are two types of structures: large smooth regions and geometrically smooth edge contours separating those regions. Over the past years, efficien...
Justin K. Romberg, Michael B. Wakin, Richard G. Ba...
ICIP
2003
IEEE
16 years 1 months ago
Robust object boundary determination using a locally adaptive level set algorithm
This paper introduces a level set methodology for the precise boundary localization of image objects within an indicated region, designed to be particularly robust against weak or...
Eftychios Sifakis, George Tziritas
VLSISP
2008
203views more  VLSISP 2008»
14 years 11 months ago
FPGA-based System for Real-Time Video Texture Analysis
This paper describes a novel system for real-time video texture analysis. The system utilizes hardware to extract 2nd -order statistical features from video frames. These features ...
Dimitrios E. Maroulis, Dimitrios K. Iakovidis, Dim...
ICCV
2005
IEEE
15 years 5 months ago
Resolving Hand over Face Occlusion
Abstract. This paper presents a method to segment the hand over complex backgrounds, such as the face. The similar colors and texture of the hand and face make the problem particul...
Paul Smith, Niels da Vitoria Lobo, Mubarak Shah
GECCO
2006
Springer
190views Optimization» more  GECCO 2006»
15 years 3 months ago
Design synthesis of microelectromechanical systems using genetic algorithms with component-based genotype representation
An automated design synthesis system based on a multi-objective genetic algorithm (MOGA) has been developed for the optimization of surface-micromachined MEMS devices. A hierarchi...
Ying Zhang, Raffi R. Kamalian, Alice M. Agogino, C...