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» Efficient Texture Representation Using Multi-scale Regions
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DCC
2002
IEEE
15 years 11 months ago
Iterated Denoising for Image Recovery
In this paper we propose an algorithm for image recovery where completely lost blocks in an image/video-frame are recovered using spatial information surrounding these blocks. Our...
Onur G. Guleryuz
CVPR
2008
IEEE
15 years 1 months ago
An integrated background model for video surveillance based on primal sketch and 3D scene geometry
This paper presents a novel integrated background model for video surveillance. Our model uses a primal sketch representation for image appearance and 3D scene geometry to capture...
Wenze Hu, Haifeng Gong, Song Chun Zhu, Yongtian Wa...
ASIASIM
2004
Springer
15 years 5 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
GRAPHICSINTERFACE
2000
15 years 1 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
RT
1999
Springer
15 years 4 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl