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» Efficient Texture Representation Using Multi-scale Regions
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104
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CGF
2006
118views more  CGF 2006»
14 years 9 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
CAIP
2009
Springer
202views Image Analysis» more  CAIP 2009»
14 years 7 months ago
Near-Regular Texture Synthesis
This paper describes a method for seamless enlargement or editing of difficult colour textures containing simultaneously both regular periodic and stochastic components. Such textu...
Michal Haindl, Martin Hatka
89
Voted
BMVC
2010
14 years 7 months ago
Classifying Textile Designs using Region Graphs
Markov random field pixel labelling is often used to obtain image segmentations in which each segment or region is labelled according to its attributes such as colour or texture. ...
Wei Jia, Stephen J. McKenna, Annette A. Ward, Keit...
PR
2007
101views more  PR 2007»
14 years 9 months ago
Use of power law models in detecting region of interest
In this paper, we shall address the issue of semantic extraction of different regions of interest. The proposed approach is based on statistical methods and models inspired from l...
Yves Caron, Pascal Makris, Nicole Vincent
SIGGRAPH
1994
ACM
15 years 1 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan