Sciweavers

243 search results - page 9 / 49
» Efficient Texture Representation Using Multi-scale Regions
Sort
View
3DPVT
2006
IEEE
240views Visualization» more  3DPVT 2006»
15 years 5 months ago
Object Centered Stereo: Displacement Map Estimation Using Texture and Shading
We consider the problem of recovering 3D surface displacements using both shading and multi-view stereo cues. In contrast to traditional disparity or depth map representations, th...
Neil Birkbeck, Dana Cobzas, Martin Jägersand
IVC
2008
203views more  IVC 2008»
14 years 11 months ago
Multi-modal tracking using texture changes
We present a method for efficiently generating a representation of a multi-modal posterior probability distribution. The technique combines ideas from RANSAC and particle filterin...
Christopher Kemp, Tom Drummond
92
Voted
ICIP
2004
IEEE
16 years 1 months ago
Free viewpoint video extraction, representation, coding, and rendering
Free viewpoint video provides the possibility to freely navigate within dynamic real world video scenes by choosing arbitrary viewpoints and view directions. So far, related work ...
Aljoscha Smolic, Karsten Müller, Matthias Kau...
113
Voted
CVPR
2007
IEEE
16 years 1 months ago
Multi-Layer Background Subtraction Based on Color and Texture
In this paper, we propose a robust multi-layer background subtraction technique which takes advantages of local texture features represented by local binary patterns (LBP) and pho...
Jian Yao, Jean-Marc Odobez
ICPR
2004
IEEE
16 years 21 days ago
Finding Region Correspondences for Wide Baseline Stereo
This study addresses the problem of finding correspondences for wide baseline stereo. Texture has traditionally been utilised as a single-image cue for 3D shape reconstruction (sh...
Dmitry Chetverikov, Zoltán Megyesi, Zsolt J...