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» Efficient and Handy Texture Mapping on 3D Surfaces
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WSCG
2004
149views more  WSCG 2004»
15 years 1 months ago
Shape-Preserving Parametrization of Genus 0 Surfaces
The parametrization of 3-d meshes can be used in many fields of computer graphics. Mesh-texturing, mesh-retriangulation or 3-d morphing are only few applications for which a mesh ...
Hermann Birkholz
SIGGRAPH
1994
ACM
15 years 3 months ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
TVCG
2008
152views more  TVCG 2008»
14 years 11 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...
ICCV
2005
IEEE
15 years 5 months ago
Spherical Matching for Temporal Correspondence of Non-Rigid Surfaces
This paper introduces spherical matching to estimate dense temporal correspondence of non-rigid surfaces with genus-zero topology. The spherical domain gives a consistent 2D param...
Jonathan Starck, Adrian Hilton
GRAPHICSINTERFACE
2004
15 years 1 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl