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IPPS
2010
IEEE
13 years 4 months ago
Highly scalable parallel sorting
Sorting is a commonly used process with a wide breadth of applications in the high performance computing field. Early research in parallel processing has provided us with comprehen...
Edgar Solomonik, Laxmikant V. Kalé
ICCV
2007
IEEE
14 years 8 months ago
Out-of-Core Bundle Adjustment for Large-Scale 3D Reconstruction
Large-scale 3D reconstruction has recently received much attention from the computer vision community. Bundle adjustment is a key component of 3D reconstruction problems. However,...
Kai Ni, Drew Steedly, Frank Dellaert
RT
1998
Springer
13 years 10 months ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...
MSO
2003
13 years 7 months ago
Simulation based Development of Efficient Hardware for Sort based Algorithms
The use of sub-optimal digital systems can at times lead to high speed, efficient, costeffective structures that are sufficient to perform needed tasks. We describe here a system ...
Niklas Hansson, Jay H. Harris
CVPR
2010
IEEE
13 years 9 months ago
Bundled Depth-Map Merging for Multi-View Stereo
Depth-map merging is one typical technique category for multi-view stereo (MVS) reconstruction. To guarantee accuracy, existing algorithms usually require either sub-pixel level s...
Jianguo Li