The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
The modeling of soft tissue behavior is essential in haptic rendering for virtual reality based medical simulators, which provide a safe and objective medium for training medical ...