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CGI
2006
IEEE
15 years 3 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
COOPIS
2004
IEEE
15 years 1 months ago
Ontology for Nature-Scene Image Retrieval
This paper presents a framework for building an ontology to provide semantic interpretations in image contents. The novelty of this framework comes from building a MPEG-7 ontology ...
Song Liu, Liang-Tien Chia, Syin Chan
IJRR
2002
175views more  IJRR 2002»
14 years 9 months ago
Navigation Strategies for Exploring Indoor Environments
This paper investigates safe and efficient map-building strategies for a mobile robot with imperfect control and sensing. In the implementation, a robot equipped with a range sens...
Héctor H. González-Baños, Jea...
ECCV
2002
Springer
15 years 11 months ago
Visual Data Fusion for Objects Localization by Active Vision
Visual sensors provide exclusively uncertain and partial knowledge of a scene. In this article, we present a suitable scene knowledge representation that makes integration and fusi...
François Chaumette, Grégory Flandin
73
Voted
VISUALIZATION
2000
IEEE
15 years 2 months ago
FastSplats: optimized splatting on rectilinear grids
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...