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TPCG
2003
IEEE
15 years 2 months ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock
SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
MICCAI
2006
Springer
15 years 10 months ago
Anatomical Modelling of the Musculoskeletal System from MRI
Abstract. This paper presents a novel approach for multi-organ (musculoskeletal system) automatic registration and segmentation from clinical MRI datasets, based on discrete deform...
Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-...
86
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EUROGRAPHICS
2010
Eurographics
14 years 10 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
CGF
2006
128views more  CGF 2006»
14 years 9 months ago
Computing discrete shape operators on general meshes
Discrete curvature and shape operators, which capture complete information about directional curvatures at a point, are essential in a variety of applications: simulation of defor...
Eitan Grinspun, Yotam I. Gingold, Jason Reisman, D...