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EDBT
2008
ACM
85views Database» more  EDBT 2008»
15 years 9 months ago
Optimizing on-demand data broadcast scheduling in pervasive environments
Data dissemination in pervasive environments is often accomplished by on-demand broadcasting. The time critical nature of the data requests plays an important role in scheduling t...
Rinku Dewri, Indrakshi Ray, Indrajit Ray, Darrell ...
71
Voted
SODA
2010
ACM
160views Algorithms» more  SODA 2010»
15 years 6 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
ECCV
2010
Springer
15 years 2 months ago
Compressive Acquisition of Dynamic Scenes
Abstract. Compressive sensing (CS) is a new approach for the acquisition and recovery of sparse signals and images that enables sampling rates significantly below the classical Ny...
ICANN
2010
Springer
14 years 9 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
92
Voted
PPSN
2010
Springer
14 years 7 months ago
Topography-Aware Sensor Deployment Optimization with CMA-ES
Abstract. Wireless Sensor Networks (WSN) have been studied intensively for various applications such as monitoring and surveillance. Sensor deployment is an essential part of WSN, ...
Vahab Akbarzadeh, Albert Hung-Ren Ko, Christian Ga...