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» Efficient reconstruction from non-uniform point sets
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GEM
2008
15 years 3 months ago
Evaluating a Parallel Evolutionary Algorithm on the Chess Endgame Problem
Classifying the endgame positions in Chess can be challenging for humans and is known to be a difficult task in machine learning. An evolutionary algorithm would seem to be the ide...
Wayne Iba, Kelsey Marshman, Benjamin Fisk
ICPR
2010
IEEE
14 years 11 months ago
A Baseline Dependent Approach for Persian Handwritten Character Segmentation
-- In this paper, an efficient approach to segment Persian off-line handwritten text-line into characters is presented. The proposed algorithm first traces the baseline of the inpu...
Alireza Alaei, P. Nagabhushan, Umapada Pal
116
Voted
ICTAI
2009
IEEE
14 years 11 months ago
Merging Qualitative Constraint Networks in a Piecewise Fashion
We address the problem of merging qualitative constraints networks (QCNs). We point out a merging algorithm which computes a consistent QCN representing a global view of the input...
Jean-François Condotta, Souhila Kaci, Pierr...
SIBGRAPI
2008
IEEE
15 years 8 months ago
PCA-Based 3D Face Photography
This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometr...
Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Rob...
ECCV
2006
Springer
16 years 3 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....