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GEM
2008
14 years 11 months ago
Evaluating a Parallel Evolutionary Algorithm on the Chess Endgame Problem
Classifying the endgame positions in Chess can be challenging for humans and is known to be a difficult task in machine learning. An evolutionary algorithm would seem to be the ide...
Wayne Iba, Kelsey Marshman, Benjamin Fisk
ICPR
2010
IEEE
14 years 7 months ago
A Baseline Dependent Approach for Persian Handwritten Character Segmentation
-- In this paper, an efficient approach to segment Persian off-line handwritten text-line into characters is presented. The proposed algorithm first traces the baseline of the inpu...
Alireza Alaei, P. Nagabhushan, Umapada Pal
ICTAI
2009
IEEE
14 years 7 months ago
Merging Qualitative Constraint Networks in a Piecewise Fashion
We address the problem of merging qualitative constraints networks (QCNs). We point out a merging algorithm which computes a consistent QCN representing a global view of the input...
Jean-François Condotta, Souhila Kaci, Pierr...
SIBGRAPI
2008
IEEE
15 years 3 months ago
PCA-Based 3D Face Photography
This paper presents a 3D face photography system based on a small set of training facial range images. The training set is composed by 2D texture and 3D range images (i.e. geometr...
Jesus P. Mena-Chalco, Ives Macedo, Luiz Velho, Rob...
ECCV
2006
Springer
15 years 11 months ago
Integrating Surface Normal Vectors Using Fast Marching Method
i Integration of surface normal vectors is a vital component in many shape reconstruction algorithms that require integrating surface normals to produce their final outputs, the de...
Jeffrey Ho, Jongwoo Lim, Ming-Hsuan Yang, David J....