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AIIDE
2008
15 years 3 hour ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
USENIX
2008
15 years 1 hour ago
Vx32: Lightweight User-level Sandboxing on the x86
Code sandboxing is useful for many purposes, but most sandboxing techniques require kernel modifications, do not completely isolate guest code, or incur substantial performance co...
Bryan Ford, Russ Cox
DAC
2007
ACM
15 years 10 months ago
Multiprocessor Resource Allocation for Throughput-Constrained Synchronous Dataflow Graphs
Abstract. Embedded multimedia systems often run multiple time-constrained applications simultaneously. These systems use multiprocessor systems-on-chip of which it must be guarante...
Sander Stuijk, Twan Basten, Marc Geilen, Henk Corp...
GIS
2010
ACM
14 years 7 months ago
Spatiotemporal summarization of traffic data streams
With resource-efficient summarization and accurate reconstruction of the historic traffic sensor data, one can effectively manage and optimize transportation systems (e.g., road n...
Bei Pan, Ugur Demiryurek, Farnoush Banaei Kashani,...
FAABS
2000
Springer
15 years 1 months ago
From Livingstone to SMV
To ful ll the needs of its deep space exploration program, NASAis actively supporting research and development in autonomy software. However, the reliable and cost-e ective develop...
Charles Pecheur, Reid G. Simmons