Sciweavers

108 search results - page 10 / 22
» Efficient visibility processing for projective texture mappi...
Sort
View
SIGGRAPH
2000
ACM
15 years 4 months ago
The digital Michelangelo project: 3D scanning of large statues
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rang...
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusi...
ICIP
2004
IEEE
16 years 1 months ago
Free viewpoint video extraction, representation, coding, and rendering
Free viewpoint video provides the possibility to freely navigate within dynamic real world video scenes by choosing arbitrary viewpoints and view directions. So far, related work ...
Aljoscha Smolic, Karsten Müller, Matthias Kau...
CORR
2010
Springer
184views Education» more  CORR 2010»
14 years 11 months ago
Image Pixel Fusion for Human Face Recognition
In this paper we present a technique for fusion of optical and thermal face images based on image pixel fusion approach. Out of several factors, which affect face recognition perfo...
Mrinal Kanti Bhowmik, Debotosh Bhattacharjee, Mita...

Publication
400views
14 years 6 months ago
Partitioning Histopathological Images: An Integrated Framework for Supervised Color-Texture Segmentation and Cell Splitting
For quantitative analysis of histopathological images, such as the lymphoma grading systems, quantification of features is usually carried out on single cells before categorizing...
Hui Kong, Metin Gurcan, and Kamel Belkacem-Boussai...
CGF
2002
156views more  CGF 2002»
14 years 11 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker