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ISMAR
2003
IEEE
15 years 2 months ago
The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation
This paper overviews our research on digital preservation of cultural assets and digital restoration of their original appearance. Geometric models are digitally achieved through ...
Katsushi Ikeuchi, Atsushi Nakazawa, Kazuhide Haseg...
GIS
2009
ACM
15 years 10 months ago
Efficient Viewpoint Assignment for Urban Texture Documentation
We envision participatory texture documentation (PTD) as a process in which a group of users (dedicated individuals and/or general public) with camera-equipped mobile phones parti...
Cyrus Shahabi, Farnoush Banaei Kashani, Houtan Shi...
80
Voted
VMV
2003
173views Visualization» more  VMV 2003»
14 years 11 months ago
Improved Hardware-Accelerated Visual Hull Rendering
The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development h...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
100
Voted
CVPR
2009
IEEE
16 years 3 months ago
Learning Mixed Templates for Object Recognition
This article proposes a method for learning object templates composed of local sketches and local textures, and investigates the relative importance of the sketches and textures ...
Haifeng Gong, Song Chun Zhu, Ying Nian Wu, Zhangzh...
73
Voted
SIGGRAPH
2000
ACM
15 years 1 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...