Image gradients form powerful cues in a host of vision and graphics applications. In this paper, we consider multiple views of a textured planar scene and consider the problem of ...
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
In this paper, a Bayesian LBP operator is proposed. This operator is formulated in a novel Filtering, Labeling and Statistic (FLS) framework for texture descriptors. In the framew...