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ICIP
2008
IEEE
15 years 4 months ago
Stochastic fusion of multi-view gradient fields
Image gradients form powerful cues in a host of vision and graphics applications. In this paper, we consider multiple views of a textured planar scene and consider the problem of ...
Aswin C. Sankaranarayanan, Rama Chellappa
ICPR
2004
IEEE
15 years 10 months ago
BTF Image Space Utmost Compression and Modelling Method
The bidirectional texture function (BTF) describes texture appearance variations due to varying illumination and viewing conditions. This function is acquired by large number of m...
Jirí Filip, Michael Arnold, Michal Haindl
85
Voted
CGF
2010
148views more  CGF 2010»
14 years 9 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
SI3D
2006
ACM
15 years 3 months ago
The depth discontinuity occlusion camera
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Voicu Popescu, Daniel G. Aliaga
ICPR
2008
IEEE
15 years 4 months ago
A Bayesian Local Binary Pattern texture descriptor
In this paper, a Bayesian LBP operator is proposed. This operator is formulated in a novel Filtering, Labeling and Statistic (FLS) framework for texture descriptors. In the framew...
Chu He, Timo Ahonen, Matti Pietikäinen