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» Efficient volumetric ray casting for isosurface rendering
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VIS
2005
IEEE
110views Visualization» more  VIS 2005»
15 years 11 months ago
Prefiltered Gaussian Reconstruction for High-Quality Rendering of Volumetric Data sampled on a Body-Centered Cubic Grid
In this paper a novel high-quality reconstruction scheme is presented. Although our method is mainly proposed to reconstruct volumetric data sampled on an optimal Body-Centered Cu...
Balázs Csébfalvi
APVIS
2008
14 years 11 months ago
Efficient Rendering of Extrudable Curvilinear Volumes
We present a technique for memory-efficient and time-efficient volume rendering of curvilinear adaptive mesh refinement data defined within extrudable computational spaces. One of...
Steven Martin, Han-Wei Shen, Ravi Samtaney
CGF
2005
106views more  CGF 2005»
14 years 9 months ago
Hierarchical Penumbra Casting
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting shadow rays, we place both the points to be shaded and the samples o...
Samuli Laine, Timo Aila
VISUALIZATION
2000
IEEE
15 years 2 months ago
3D digital cleansing using segmentation rays
We propose a novel approach for segmentation and digital cleansing of endoscopic organs. Our method can be used for a variety of segmentation needs with little or no modification...
Sarang Lakare, Ming Wan, Mie Sato, Arie E. Kaufman
VISUALIZATION
1996
IEEE
15 years 1 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel