In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
This paper introduces a new method for shape registration by matching vector distance functions. The vector distance function representation is more flexible than the conventional...
This paper addresses the efficient processing of similarity queries in metric spaces, where data is horizontally distributed across a P2P network. The proposed approach does not r...
The Synchronous Dataflow (SDF) model of computation is popular for modelling the timing behaviour of real-time embedded hardware and software systems and applications. It is an es...
This paper describes a low-complexity approach for reconstructing average packet arrival rates and instantaneous packet counts at a router in a communication network, where the arr...
Maxim Raginsky, Sina Jafarpour, Rebecca Willett, A...