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GRAPHICSINTERFACE
2008
15 years 3 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
JEI
2006
82views more  JEI 2006»
15 years 1 months ago
Real-time mosaic using sequential graph
To prevent large error accumulation in multiple image registration considering real-time applications, we propose a new fast global mosaic method using sequential block matching in...
Dae Woong Kim, Ki-Sang Hong
IPPS
2010
IEEE
14 years 12 months ago
Highly scalable parallel sorting
Sorting is a commonly used process with a wide breadth of applications in the high performance computing field. Early research in parallel processing has provided us with comprehen...
Edgar Solomonik, Laxmikant V. Kalé
ICDCS
2010
IEEE
14 years 11 months ago
Versatile Stack Management for Multitasking Sensor Networks
Abstract--The networked application environment has motivated the development of multitasking operating systems for sensor networks and other low-power electronic devices, but thei...
Rui Chu, Lin Gu, Yunhao Liu, Mo Li, Xicheng Lu
PC
2010
100views Management» more  PC 2010»
14 years 8 months ago
Analysis of the solution phase of a parallel multifrontal approach
We study the forward and backward substitution phases of a sparse multifrontal factorization. These phases are often neglected in papers on sparse direct factorization but, in man...
Patrick Amestoy, Iain S. Duff, Abdou Guermouche, T...