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134
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CGF
2007
158views more  CGF 2007»
15 years 3 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
142
Voted
TOG
2002
162views more  TOG 2002»
15 years 3 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
163
Voted
PVLDB
2010
122views more  PVLDB 2010»
15 years 2 months ago
Database Replication: a Tale of Research across Communities
Replication is a key mechanism to achieve scalability and fault-tolerance in databases. Its importance has recently been further increased because of the role it plays in achievin...
Bettina Kemme, Gustavo Alonso
CONEXT
2010
ACM
15 years 1 months ago
SecondNet: a data center network virtualization architecture with bandwidth guarantees
In this paper, we propose virtual data center (VDC) as the unit of resource allocation for multiple tenants in the cloud. VDCs are more desirable than physical data centers becaus...
Chuanxiong Guo, Guohan Lu, Helen J. Wang, Shuang Y...
155
Voted
TOG
2012
170views Communications» more  TOG 2012»
13 years 6 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun