The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
This paper analyzes and compares the effectiveness of various system level design methodologies in assessing performance of embedded computing systems from the earliest stages of ...
The paper is a short tutorial on the multiscale differential geometric possibilities of the front-end visual receptive fields, modeled by Gaussian derivative kernels. The paper is ...