Sciweavers

7118 search results - page 180 / 1424
» Electrical and Computer Engineering
Sort
View
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
INFSOF
2008
98views more  INFSOF 2008»
14 years 10 months ago
Engineering contextual knowledge for autonomic pervasive services
Services for mobile and pervasive computing should extensively exploit contextual information both to adapt to user needs and to enable autonomic behavior. This raises the problem...
Gabriella Castelli, Marco Mamei, Franco Zambonelli
IJAOSE
2007
82views more  IJAOSE 2007»
14 years 10 months ago
West2East: exploiting WEb Service Technologies to Engineer Agent-based SofTware
This paper describes West2East, a Computer-Aided Agent-Oriented Software Engineering toolkit aimed at supporting the implementation of multiagent systems. West2East exploits langua...
Giovanni Casella, Viviana Mascardi
IJMI
2010
212views more  IJMI 2010»
14 years 8 months ago
Integrating the SE and HCI models in the human factors engineering cycle for re-engineering Computerized Physician Order Entry s
The integration of Software Engineering (SE) and Human-Computer Interaction (HCI) methods and models is an interesting means for modelling an organization's activities, with ...
Stéphanie Bernonville, Christophe Kolski, N...
CHI
2007
ACM
15 years 10 months ago
Software design and engineering as a social process
Traditionally, software engineering processes are based on a formalist model that emphasizes strict documentation, procedural and validation standards. Although this is a poor fit...
William A. Stubblefield, Tania L. Carson