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145
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SAC
2009
ACM
15 years 7 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
131
Voted
RAID
1999
Springer
15 years 7 months ago
Combining Knowledge Discovery and Knowledge Engineering to Build IDSs
We have been developing a data mining (i.e., knowledge discovery) framework, MADAM ID, for Mining Audit Data for Automated Models for Intrusion Detection [LSM98, LSM99b, LSM99a]. ...
Wenke Lee, Salvatore J. Stolfo
119
Voted
DAC
2005
ACM
15 years 4 months ago
How accurately can we model timing in a placement engine?
This paper presents a novel placement algorithm for timing optimization based on a new and powerful concept, which we term differential timing analysis. Recognizing that accurate ...
Amit Chowdhary, Karthik Rajagopal, Satish Venkates...
124
Voted
SAC
2008
ACM
15 years 2 months ago
A cost-driven approach to role engineering
In recent years role-based access control (RBAC) has been spreading within organizations. However, companies still have considerable difficulty migrating to this model, due to the...
Alessandro Colantonio, Roberto Di Pietro, Alberto ...
119
Voted
COMPSAC
2008
IEEE
15 years 9 months ago
Utilising Located Functions to Model and Optimise Distributed Computations
With developments in Grid computing and Web based data storage the task of orchestrating computations is becoming ever more difficult. Identifying which of the available computati...
Stephen Crouch, Peter Henderson, Robert John Walte...