We propose hierarchically distributed path computation elements (HDPCEs) that manage a multilayered GMPLS network and provide traffic engineering paths for end-to-end routes. We ap...
Increasingly, a number of applications across computer sciences and other science and engineering disciplines rely on, or can potentially benefit from, analysis and monitoring of d...
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Recent advances in high-performance computing have pushed computational capabilities to a petaflop (a thousand trillion operations per second) in a single computing cluster. This ...
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...