Sciweavers

85 search results - page 12 / 17
» Elementary Moves on Triangulations
Sort
View
QEST
2006
IEEE
15 years 3 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
80
Voted
GECCO
2006
Springer
262views Optimization» more  GECCO 2006»
15 years 1 months ago
Genetically programmed strategies for chess endgame
Classical chess engines exhaustively explore moving possibilities from a chessboard configuration to choose what the next best move to play is. In this article we present a new me...
Nicolas Lassabe, Stéphane Sanchez, Herv&eac...
CVPR
2008
IEEE
15 years 11 months ago
Variable baseline/resolution stereo
We present a novel multi-baseline, multi-resolution stereo method, which varies the baseline and resolution proportionally to depth to obtain a reconstruction in which the depth e...
David Gallup, Jan-Michael Frahm, Philippos Mordoha...
ICPR
2006
IEEE
15 years 10 months ago
Detection-Assisted Initialization, Adaptation and Fusion of Body Region Trackers for Robust Multiperson Tracking
In this paper, we present a system for simultaneous tracking of multiple persons in a smartroom using multiple cameras. Robust person tracks are created, continuously adapted, and...
Keni Bernardin, Alexander Elbs, Rainer Stiefelhage...
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...
Josiah Manson and Scott Schaefer